![]() All of that exists here (I've spared you the swears via the wonder of gifs), but I've found a passive, non-combative stance to really wind people up, more so than actively trying to kill them. Petty little thingĪ level of pettiness is born from this relentless, back-and-forth one-upmanship, often galvanised by someone half your age screaming obscenities about your mother down their headset. Griefing is part and parcel of modern Grand Theft Auto, which in standard GTA Online often involves marathon shoot-outs, inter-map car chases and lots, and lots, of explosions. In Impulse99 – which itself recently surpassed one million players, having transitioned to FiveM from the GTA: San Andreas-powered Multi Theft Auto in recent years – I've found adopting a passive aggressive approach to play to be the most entertaining. There are still issues today – mostly frame-rate spikes, even on my high-end machine – but stability appears to be much better across the board. When I first sampled one of FiveM's 1,000-player joints last year, vehicle clipping and blue screen-inducing map holes were so commonplace I was barely able to play for 20 minutes before disconnecting. ![]() ![]() ![]() How cool is that? As the open source multiplayer mod FiveM continues to grow in popularity (it's seen over 10 million Rockstar Social accounts linked since early 2017, and now often exceeds 250,000 concurrent players), its developers have worked hard on upping server capacity. ![]()
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